![]() The Expert System will add special consumables to the game, which when consumed, will grant players a specific set of skills for a limited time. The Expert Systems update seems to be a good way to alleviate that pain point, at least temporarily. ![]() Even when greatly outnumbered, a well-positioned fleet can cause damage well above its apparent “weight class.” With the new Fleet Formations update, establishing good positioning initially may become a great deal easier. When large fleets do battle in EVE, positioning and range control are important factors that can cause a battle to go right, or terribly wrong. However, according to CCP Rise, one of the senior game designers for EVE, this feature may be “super overpowered” and could change the face of the game. This will allow those FCs to determine what their fleet looks like when it arrives on the battlefield.Īt a glance, this seems largely like a cosmetic change with little gameplay impact. Several predetermined but customisable formations are being added to the game and will be made available to Fleet Commanders, or FCs, all across the galaxy. ![]() Not in EVE, though: In EVE, ships drop out of warp in a disorganized clump, roughly ball-shaped, and quickly begin to clip into one another as they hurry to “anchor” on their fleet commander to follow their manoeuvres. In almost every big science fiction work that involves massive amounts of starships, those ships are arranged in organised battle formations, arrayed out like individual troops marching to battle. Alongside the usual spaceship changes and rebalancing, a brand new, somewhat controversial skill system will be introduced, as well as what sounds like a largely cosmetic change to the game that could have huge implications for players. “Please be aware that during this time you will not be able to place a house, transfer a house, demolish a house or resize a house.This month has seen a flurry of announcements about EVE Online’s immediate future. That shouldn’t be an issue in UO, but the downside - for everyone - is that these measures ensure nobody’s going to be doing much with the housing system all during a peak month that might otherwise have seen an influx of returning players thanks to the game’s 20th anniversary. As we noted on the podcast, following Katrina, SOE was reluctant to turn structure maintenance fees back on, causing considerable inflation to the in-game economy until it did. Unlike Star Wars Galaxies, which had in-game maintenance fees, Ultima Online ties housing ownership to ongoing sub fees, though certain grandfathered homes require actual login to keep up. Our hearts and prayers go out to you and your families.” “We are turning off housing decay for the whole month of September starting today () to try to help any of our players that are having to go through the disaster occuring in Texas at this time. Maybe Ultima Online was listening because Broadsword just announced that it’ll do effectively the same thing. During this week’s Massively OP Podcast, Justin and I wondered whether any MMORPGs with ongoing in-game costs and timers might disable them because of Hurricane Harvey - specifically, we were thinking of how SOE famously and generously turned off all in-game maintenance fees and timers for Star Wars Galaxies during and after Katrina, ensuring that a catastrophe in real life that cost some players their real homes wouldn’t also result in a virtual disaster inside the virtual world.
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